Listen to the conclusion of this mystery story in which Amber, Paul and I attempt to solve a series of kidnappings in Victorian London.
Welcome back to the this double episode in which Amber, Paul and I are working our way through an online text adventure game. The game is set in London in the Victorian era. We are playing the part of a brilliant detective with a particular set of skills who, with his partner Mardler, is trying to track down and rescue 4 kidnapped girls while also bringing the kidnapper to justice.
This is part 2. We’re halfway through the story. If you haven’t listened to part 1 yet, I suggest you do so. It’s episode number 425.
Thanks to Peter Carlson, who wrote the story. Peter gave me the go-ahead to record us reading it out on the podcast. Nice on Peter, thank you.
You can find the link to the game on the page for this episode (link above) where you read all of the text that we are reading. So you can either just enjoy listening to us going through the story now, or you can listen now and read the story yourself later, or you can listen to us and read the story at the same time. It’s worth checking the text in the story because you’ll be able to read all the words and check certain things that you might miss, like spellings, definitions of certain language etc.
Whatever you choose to do, try to watch out for descriptive vocabulary (particularly verbs for different types of movement), the language we use while working together as a group and also the language we use when making deductions and speculating about the case (things like “might have” “could have” “must have” and so on).
As I said before, the story does contain some descriptions of violence so if you’re very sensitive to the gory details, then be warned, although it’s not that graphic in my opinion and you expect a bit of blood in a detective story, don’t you?
What’s the story so far?
Let’s recap again quickly.
Girls keep getting kidnapped in London. At the scene of each kidnapping there’s a calling card left by the kidnapper in the form of a creepy smiley face scratched into the floor.
We were called to the house of the Worthington family, where the daughter Chloe had disappeared. Using our deductive reasoning skills, we worked out that she must have run away with her lover – a poor Italian paper seller called Joseph. They had planned to run away together but their romantic escape was interrupted violently and unexpectedly when they were attacked at Joseph’s home in a poor part of London. Joseph was hit on the head with a hammer and Chloe was taken away, her body hidden inside a coffin on the back of a carriage. We deduced that the carriage, with Chloe’s body on board must have been taken to a local mortuary by one of the men who works there. There at the mortuary we discovered that his name is Cade Brewer, and he’s a strange, creepy yet huge and strong man with an appetite for opiate pain killing drugs, woodwork and kidnapping, but we don’t know where he is. Now we have gone back to the police station to consider the situation more carefully.
4 young girls from different social backgrounds have been kidnapped and they all have similar coloured hair – they all have light hair. Then we start receiving notes from the kidnapper, who calls himself Mr Burlap, written in broken English. It seems that he wants us to find him. He’s playing some kind of sick cat & mouse game. We suspect that Mr Burlap the kidnapper is in fact Cade Brewer, the huge creepy man with the opiate addiction who works at the mortuary. We decide to try and track him down. We first search cemeteries in the area, assuming that Cade Brewer has hidden her in a coffin – but we’re on the wrong track! Our deductive reasoning has failed us (I blame Amber). It turns out she’s not at the cemetery at all. In fact, closer inspection of the evidence shows us that he must be keeping her hostage at an abandoned hospital. So, we decide to go and investigate the hospital. But we’ve just lost precious time by investigating the wrong place – the cemetery. Have we lost too much time? Will we find the mysterious kidnapper Mr Burlap who wrote us the note in broken English? Will we find Cade Brewer – and is he in fact Mr Burlap as we expect? Will we manage to find Chloe Worthington and the other 3 girls? Will we manage to save them? Or did we waste too much time? What will we discover at the abandoned hospital? And why is Mr Burlap playing such a sick and twisted game?!
Let’s find out.
*** The story continues ***
*** The story ends ***
Here’s a recap of the story, just to make sure you got it.
Part 2 of Victorian Detective – Explained
So, after making a mistake and searching the cemetery for Chloe Worthington, we went to the hospital to track down Mr Burlap the kidnapper, who we suspected was Cade Brewer the weird, big guy from the mortuary. There we find the body of one of the other girls, Amy Anderson, but unfortunately it was too late! We’d wasted too much time at the cemetery and the girl had already died from ingesting poisonous mushrooms. Next to Amy’s body we found a smiley face (the kidnapper’s calling card) and a scratched note from Mr Burlap indicating that another one of the girls was being held somewhere else and that we had a limited amount of time to find her. We then deduced that she was being kept near the Thames river. We went there and discovered another one of the missing girls tied up next to the water. Mr Burlap’s plan was that because the Thames is tidal, the tide would eventually come in and the water level would rise, drowning the girl. Thankfully we managed to rescue her in time. We suspected the Italian uncle of the paperboy from part 1 of the story to be the killer, because Mr Burlap wrote “Good luck” in Italian at the end of the note. Closer inspection of Chloe Worthington’s house revealed that it wasn’t the Italian uncle, and that in fact Cade Brewer had been spying on Chloe and Joseph (the Italian paperboy) and that’s how he knew about the Italian phrase, which he wrote in the note as a distraction. We then worked out that Cade Brewer, who must be Mr Burlap was probably hiding in a forest just outside London – Epping Forest. We went there to investigate, and eventually found a small wooden house where we came face to face with Cade Brewer. There was a bit of a fight at the entrance to the wooden house, Mardler got hit in the face with a shovel, we dropped our gun and Cade Brewer escaped. We then picked up Mardler’s gun and investigated the house, which was full of bear pelts, bear traps and loads of carved smiley faces all over the walls – clearly Cade Brewer was Mr Burlap the kidnapper, and he’d been practising his smiley faces by scratching them everywhere in his house, like the way you practise your signature when you’re young, until you’re happy with it! We decided to chase after Brewer by going down a trapdoor which was hidden by a bear pelt on the floor. In the basement we discovered the 3rd girl, tied up, standing on a chair with a noose around her neck. For some reason we didn’t immediately rescue her from this perilous situation, and instead we chose to try and follow Brewer by shooting the lock on the back door of the basement and opening it to discover a tunnel. We then didn’t look properly and got our leg caught in a bear trap, badly injuring ourselves. It didn’t make much of a difference to the outcome of the story but it must have stung a bit! Then, with the help of Mardler and some police officers we cut down the other girl, rescuing her (2/3 at this point).
Then the point of view changed and we followed the story from Cade Brewer’s perspective. Playing as Brewer was a disturbing experience because he was obviously suffering from extreme side effects because of the Opiax painkillers he’d been taking. In fact the painkillers had driven him mad and he’d turned into a psycho, completely obsessed with a nurse who had cared for him at the hospital where he’d been a patient with an injured leg. With his mind twisted by the effects of the opiax, he’d killed the nurse. Brewer’s mental illness, caused by the side effects of the painkiller, came in the form of the voice of Mr Burlap, who convinced him to kidnap the other girls and kill them as part of some kind of natural cycle, which he had to complete. Poor Cade Brewer was completely overcome by the influence of Mr Burlap, all because of the effects of this untested drug that he’d been given at the hospital. His next step was to kill not only Chloe Worthington, but also the detectives on his trail – that’s us!
Then we returned to the point of view of the detectives who had somehow worked out that Chloe Worthington was being kept back at the mortuary, and there we discovered her, only to be locked inside by Cade Brewer/Mr Burlap who proceeded to try and burn down the building as the conclusion of his natural cycle – having killed the other girls with earth, water, air and now fire. Thankfully we managed to use our articulate communication skills to trick Brewer into opening the door of the mortuary, where we chose to mercilessly shoot him dead without asking further questions (notice that Amber was the one who chose to do that straight away, immediately saying “shoot the fucker!”)
We escaped from the burning building with Chloe Worthington. But tragically we didn’t get 100% success because we let Amy Anderson die in the hospital due to our poor deductive reasoning at the cemetery.
That’s the end.
Let us know your thoughts
As ever, I’m curious to know what you think.
- Would you have made the same choices we did?
- Did you manage to work out what was going on?
- Do you have any language-related questions or comments?
Let us know what you’re thinking in the comment section.
Other episodes like this
You could try these episodes if you haven’t already heard them.
- 229. Zombies! (Part 2) Listen to me take a zombie survival test (another text adventure game), with a language focus on conditional sentences.
- 298. The Bank Robbery (Part 1) and 299. The Bank Robbery (Part 2) How will Amber, Paul and Sebastian plan the perfect bank robbery?
- 338. A Murder Mystery Detective Story (Part 1 of 2) and 339. A Murder Mystery Detective Story (Part 2 of 2) I play another text adventure game written by Peter Carlson. Listen as we discover the story, make some choices based on evidence and try to solve a murder.
- And any other episode with Amber & Paul (just check the archive – try using command+F or ctrl+F then searching for the word ‘Amber’ or ‘Paul’ – your browser should highlight all episodes with those words, making it easier to search the archive.
Thanks for listening!